Course Description
This 2 day, Cinema 4D introduction course covers how this intuitive 3D package from Maxon can be used to create amazing still images for print and breath-taking video for broadcast, TV, web and film.
This course coupled with Cinema 4Ds easy interface and logical workflow make it possible for those new to 3D artistry to be producing hi-end 3D scenes quickly.
Who should attend?
This course is aimed at people who are new to Cinema 4D and that are looking to add 3D to their portfolio of skills.
Prerequisites
Students should have the following prerequisite knowledge prior to attending this course:
• Basic Mac OS X knowledge
• A basic understanding of Maxon’s Cinema 4D interface is recommended but not essential
Costs
£550* per trainee. Training at GBM includes refreshments, a light lunch, course notes or a suitable reference book.
*All Prices exclude VAT
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Introduction
Overview; Overview of Cinema 4D; The Cinema 4D interface; The Camera and Object views; Customising your workspace.
Modelling
Creating a manipulating primitive shapes; Creating and understanding splines; Creating Nurbs; Shapes and parameters; Deformers; Polygon modelling tools; Creating and applying textures; Adding text & company logos; Importing Adobe Illustrator paths.
Creating a scene
Adding a floor object; Adding the sky object; Adding lighting; Light textures, projections & shadows; The Material Manager; Creating new materials; Concepts of colour, transparency, reflection...; Applying a material to an object; Changing a materials mapping; Applying video textures to objects.
Body Paint 3D
Introduction to UV maps; How to use Body Paint 3D to create textures; Camera mapping your new models flawlessly into existing imagery; Projection Painting/Texturing; How to leverage Adobe Photoshop to really enhance the texturing process.
Animation
Timeline concepts; Setting keyframes; Animating objects and cameras; Editing animation sequences; Creating an animation path for your object; Animating the camera; Rendering the animation; Animating Nurbs; Multiple cameras; Animating the light
Rendering / Exporting
Rendering a view; Rendering settings; Rendering for Print; Rendering for video; Rendering with Alpha Channels; Creating a Render queue; Importing and exporting from other 3D packages; Rendering your project to different formats (MOV, Image sequences & QuickTime VR).
Open session
Features and techniques prompted by course attendees.
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